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The Hunter 

Confidence is trust in your ability to fail and learn. 

Confidence_MichaelMartel_michaelmartelart  .png

Goal

This project was inspired by the game Hunt Showdown. I built a character through the aesthetic of this game while limiting the character design clothing motifs of the Pawnee Tribe. The goal was to accurately match the art direction of the game while making a believable yet dramatized presence within the restrictions of a culture.

 

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Goal

Vision

1: Representation of the Pawnee tribe in movies, paintings, and photography

2: Culturally accurate weapons used by Native American tribes during late 1800

 

3: Hunt showdown mood board for characters
 

Reference
NA Hunter Tio_Rendercam trio_FullQuality_004.png
Result
Weapons 2.jpg

Process

The head was sculpted in Zbrush with guidance from both Glauco Longhi. Clothing made in Marvelous Designer, Maya, and Zbrush. The Low Rez was built in a combination of Maya and Topogun. While texturing was done in a combination of Mari and Substance painter. The final render was in Marmoset. 

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Process
NA Hunt Showdown Comp V02.jpg
Modeling
Texturing

Textures Full Body

Textures Face

I used Vray to lookdev the skin textures I painted in Mari. Transferred those textures to Substance Painter where I finished the rest of my texturing. 

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Face
NA 3 Current.jpg
NA Hunter Face.jpg
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